extends Node
#
#func save_json_to_file(json_data, file_path):
	#if not FileAccess.file_exists(file_path):
		#return
	#var access:FileAccess = FileAccess.open(file_path, FileAccess.WRITE)
	#if not access:
		#print("Failed to open file for writing.")
	#var json_string = JSON.stringify(json_data)
	#access.store_string(json_string)
	#access.close()
	#print("JSON data saved to ", file_path)
#
#func _ready():
	#var data = {
		#"name": "Godot",
		#"version": "3.5",
		#"features": ["2D", "3D", "Shaders", "GDScript"]
	#}
	#var file_path = "user://save_data.json"
	#save_json_to_file(data, file_path)
